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Grains, ores, coal, and similar cargoes in bulk, and project or heavy goods such as heavy machineryĮquipment with wheels such as cars, trucks, tractors, and trailers Type of sheepĬontainers with the dry, refrigerated, project, and general cargoesĬrude oils, petrol products, chemicals, and liquified gases Here is a table summarizing the common types of sheep and their average speeds. On the other hand, cargo vessels are utilized to ship cargo at the most economically effective speed and cost. Passenger vessels have to keep to a schedule and are mainly chosen for routes with additional possibilities to sustain bad weather conditions. Generally, passenger ships move faster than cargo ships. A ship with more cargo moves slowly while one with less cargo moves faster.ĭo Different Ships Move at the Same Speed?ĭifferent ships can move at different speeds depending on the cargo they carry and their size. The design and size determine the amount of cargo to be loaded onto the ship. Calm weather favors cruising, while turbulent weather obstructs the movement of a ship.
And they did a great job if I may say so myself. Well, the main aspect they focused on in this game is the atmosphere. So what did Snowman do to get such a satisfied audience? Unlike Boson X, where players met their characters in-game, Alto’s Adventure makes a friendly first impression with its title, an impression that sticks with users as they already experience familiarity when they first open the game. They haven’t entered the game, but they’ve already met the main character. Plus, it helps players get familiar with the main character from the start. What's great about a name like Alto's Adventure is that it makes players start asking questions CLICK TO TWEET It piques users’ curiosity, and it offers that small boost that some of them might need to press the “Buy” button. I mean, when you think of the word “Adventure” in the title, you want to know what that adventure is. I believe the name was an excellent choice because it sticks with players. The game is really easy to find, and even though you might run into a copy or 2, you won’t have any trouble telling them apart. Alto’s Adventure – A well-chosen nameĪpp store optimization-wise, Snowman did a good job. Plus, this also gives players that extra motivation boost they need to keep on playing. While they might lose some revenue, they will gain users’ trust, something that will offer a higher return on investment in the long run. Fortunately, the game did this in the graphics and atmosphere departments, while maintaining the gameplay simple and straightforward. Of course, you can only afford to do that if you manage to compensate in other areas very, and I mean very, very well. While it’s a good idea to aim high and make your game as original and innovative as possible in the gameplay department, it’s not always a must.Īlto's Adventure shows developers that winning players over isn't always about innovative gameplay CLICK TO TWEET Well, Alto’s Adventure seems to prove that this is not always the case.Īnd I can safely say this gives all of us developers hope, and takes off some of the pressure. After all, that’s what mobile users want, considering they generally don’t have time to sit around and admire the graphics. The more original, the better, especially when it comes to gameplay mechanics. The title seems counterintuitive, considering that every single developer knows how important it is to try and bring something new to the table when working on a game. Further check points unlock increased stamina.You now unlock climbing after the first check point.(Quest) Added climbing tower, where you can unlock climbing.(Quest) Added ability to unlock climbing.Functionally, there are no differences in the tower, or new areas, between PC and Quest. I will call out notable changes for PC players throughout the patch notes. Note for PC players: Some aspects of this update already exist on PC. If you’re not familiar with what to expect, check out this post: COMING UP, CLIMBING! Other changes are that player stats now show the correct values, the server list is searchable, and spawn commands have a place to put optional arguments.The Climbing Update has arrived for A Township Tale! Place the key on the ground, load the JSON file, and click Spawn. This is the "Key Standard" item, and will be used to find the coordinates where you want to make your copy. To load a copy of a JSON object set, first spawn a Builder's Key. Check the exact coords box if you want this thing to show up in the same place every time. Click the (X) icon for any objects you don't want to keep, and then save the file. To save a set of objects, stand nearby and go to Save | Load, click on Scan Prefabs, and start the scan. In other words, we can clone the complex buildings and camps we're making and customizing, back them up between wipes, and even share them with other players to use on their own servers! These JSON files can then be loaded back to respawn or make copies of the items. This release adds the ability to scan in a set of objects, and export them to a JSON file containing their position and rotational data. The clock icon in the server controls area is non-functional, it was intended to be removed.Keep your save radius small and load things back in sections to avoid having to reposition assets. This creates a problem if part of your save crosses a chunk boundary the commands may fail and your items won't be positioned properly. They will briefly appear infront of you and then be moved and rotated into place. There is currently a bug with the command 'spawn stringraw', which means I can't load things directly into their final positions. If you want a dockable item like a weapon to be in the save, make sure it's placed in a dock, and that you're saving the prefab it's docked in. In general this is set peices like walls and platforms, storage items, and certain non-gatherable items. I've had to filter which items can be saved. This comes with two distinct downsides, however: This means saving and loading will give you a much more 1:1 copy of whatever you're scanning, including saving materials, weapon attachments, and other docked items correctly. I've also changed the Save / Load feature to use the 'select tostring' API command, which gives an exact representation of a particular prefab. This version adds a tiny bit of polish with server search, sort, and only showing servers you can control. This gives some productivity boosts when doing things like making a fence or a building with many identical walls. Note that currently the 'look at' and 'Snap Ground' controls do not work on groups, this is WIP.Īlong with that, I've also adding prefab cloning! You can take any selected item or group, and hit the 'Clone' button next to the selection box to spawn an idential object or group in the same spot. When you Load from a JSON save file, a group will automatically be created for the items that were spawned in - which means you can move everything that was spawned together, or delete it all at once. Add a name for the group, and click 'Create Group'.Check all of the items you want in the group.Go to the Spawn | Find tab, and select Find Nearby.OK this version introduces a feature almost all of you have been asking for - moving and rotating groups of objects together as one! This is now fixed in the attached version. Hotfix v1.6.2: Oops! I forgot to turn on loading of spawnables and subscriptions. NOTE: keyboard control only works when the Control tab has focus! v, shift + page-down: Roll counterclockwise.These are just some hardcoded values for the time being: Included changes are:įixed issue with accidentally deleting yourself or other protected prefabs as part of a group.įixed repositiong when cloning regular prefabs.Ĭloned objects will also spawn offset by 1 meter in the 'up' direction for visibility.Ĭloning now uses the save/load connection to prevent interruption since it can take some time on large groups.Īdded the new player set-home command, and options to set it to player location, user location, an exact position, or respawn point (reset)Īdded preliminary version of keyboard support for moving prefabs. This is mainly a bugfix update, but I did add a couple of special goodies. |
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